Wednesday, October 30, 2013

VisDev Update

Today has been really slow for me. I did not get as much things done as I would hope, but I have fully colored the snoopy version of the test, and also slightly revise one of the character design. I got a feedback from Nissa earlier that the slight changes that I did on the character helps her look older, which was what I hoped to achieve. I would definitely continue revising these character designs further.

Tomorrow I would focus on designing the device, because it would probably be more helpful for Friday's presentation, but still continue with the other design work on the side if possible.

original - revised 


5 comments:

  1. I don't mind the Schultz style itself so much, simple is great - but bear in mind that you're trying to show the future. Think about the shape language of the furniture, and how it might change, even in these early drawings. Also try and show that in the character designs. What is a subtle way to show that it is not the 2010s? or the 1990s? The computer console can't be the only future thing in here or it'll seem out of place.
    Try and incorporate that too as you move forward?
    As an example, even the Jetsons had a repeating motif or the two stacked circles to show that fashion has changed. It wasn't very sophisticated, but it worked.

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  2. Yeah, once we associate this style with the "past" (the 50s), I imagine the future edgier, hence sharper shapes. The simplicity is great. We'll work these out.

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  3. To elaborate on this, I think we should look at how industrial designers create their future products. The futuristic trend is going for simplicity-it's true, BUT elegant at the same time. An obvious example is the iPhone, or Google glass. These products, especially iPhone, in an essence have just basic shape, but it does give you the feeling of sleek/elegant design at the same time. The iPhone is just a rectangle shape, flat on both side. But in term of shape language, it's somehow more attractive than other competitors.

    For the bedroom, I think, instead of having a traditional bed, we can have a floating bed maybe. The lamp next to it can be a glowing electric orbs, or glowing crystal perhaps

    Costume is another important visual cue. We may want to tackle it as well.

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  4. Hey guys. Thanks for the constructive feedback. Yes, I do notice that I have not really paid attention to the future aspect of the story when I was roughing this out. This is the more reason why I should focus on prop design (and also costume) first before going further into exploring different styles. As I have mentioned to a few teammates, I was imagining our story to be not too far in the future, but rather approximately 20 years from now. I want to try staying away from the cliche future such as flying furnitures and holograms, but I agree that the shape language would probably be simpler and more sophisticated. I also realize that a lot of things can change in 20 years especially design sense. I will keep this in mind as much as possible. Thanks again, your comments have been very helpful.

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  5. I'm loving all these comments!! Push the future-ie element to it. Industrial designers have a real clean feeling to how they use their shapes, and make their marks.I think it would help sell "future" better in our overall shape language.

    The jetson's are a great call out in shape language and showing change in fashion.
    Awesome suggestions!!

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