So, these are Debra's silhouettes for scene 1. I did two slightly different poses. The "no hand" ones are for passing position. I'm aware that only the top half would probably be used, but I'm not sure how much is going to be seen through the window. I can cut it if needed. Let me know if this works. Thanks.
I'll put them in the production folder as well for full resolution.
Thanks to everyone who made it to the workday on Saturday.
Besides myself we had 3 people on Clean Up, 2 on Viz Dev, and 2 Animators
hunched over churning this film out.
It was a huge success. Bunny and Courtney came in and were very happy (whew)
and impressed with our progress and it looked SUPER good to have so much of the BFA lab filled with our crew (90%!).
Working together at the same time really does make a difference.
Moving on to this week, Nick Maksim and I are planning to spend the day compositing and compiling as much as we can into the animatic.
THIS MEANS: We need as much progress as you can give us on your part of the film as you can by Thursday midday, preferably Wednesday night.
PLEASE DON'T WAIT TILL THURSDAY NIGHT TO POST PROGRESS
Compositing and Editing takes time, and in order to avoid the scolding we got on Friday, we need to be able to make what we present shine.
This does not mean you can't continue to work on the film Thursday evening, just that we have enough time to get it in to the animatic.
If we can get shots 1, 2, and 7 completely finished and in the film by this Friday, there's a good chance we can have the whole thing finished by the 2nd of May (IF we work together).
An update for those who haven't heard, Bunny, Courtney, and Dave all got a chance to look at the different treatment for Jessica when cleaned up and with a little help from everyone (including Amit) we came to the agreement of this
As you can see the top line of the eyes are thicker and then taper to a thinner line, which will make clean up a bit more annoying but nothing that we can't handle. Also the hair, eyebrows, nose, and inside of the mouth are lighter.
The color guide has been updated on the server and here on the blog. Also the color guide here is under tutorial to make it easier to find in the future.
Some quick variations on line treatment.
Upper left is the original, upper right has rounded edges for head and smaller eyes but eyes are same,
middle left has smaller lighter lines, middle right has brush tool for outline
lower left has a darker skin for the no outlined eyes, and lower right is not as noticeable but has texture overlay for lines
If you have other ideas for how to go about it feel free to post and we can all decide on one together, just make sure that its a reasonable method that won't take forever to complete.
Hey guys Samia brought up a good suggestion of making a vectored version of the color guide. She suggested it because in her group there was problems with the colors being consistent since jpeg images can get pixelated and the colors would change around the circle, leading to clean-up artists color picking the wrong color. So here is a vectored version of it, for anyone on the coloring stage, open it in Flash and just copy the symbol to your scene file!
This week is going to be key.
After yesterday's faculty critique on our progress, we need to make a slight course correction
The objective is not to be done by this Friday, but to be done as soon as possible keeping quality in mind.
A big assignment in BFA was due yesterday so more of my attention will on the film this week.
You can expect e-mails from me and more frequent updates on our progress.
I want to get our progress in front of Dave multiple times next week. We'll need his eye to make things
run as smoothly as possible, or else we're in for more frustration next Friday.
Get progress to me often. Send me your progress as soon as you have it and I will get feedback on it. This is the end, so the film has to sing!
You heard em', we need more life in shots 1- 4 and 6. Keep in mind, now that Purse film is done, we have more access to clean up artists. Get your shots working and give them life, don't worry about getting them cleaned up as you most likely will have help with that.
We have Backgrounds that need painting. So far only 2 of 7 are in progress. I'll be contacting some of you individually to get going on this.
Above all: Be in constant contact with other crew members. Ask for help. Work together and actually work together (physically). Share feedback. We will only finish as a team.
Thanks Huy for taking this on. I think we can go for one of these two designs, or perhaps both (one for the drive way and one for the road). The Zbrush sculpts don't have as nice of silhouettes as these do. And I think out of the batch, these two look the most domestic, like my mom would drive them. That's what we're going for. I added a few little things to the one on the left. If we could see how these would look in the drive way by tomorrow, that'd be awesome. Use Melanie's latest house painting for the drive way.
- Style Guides / Backgrounds
- Car design
- House design
Here's what still needs to be done:
- Final exact decisions for Deb's hair and Make up choices based on choices we narrowed down.
- Finished clean up on all shots
- Coloring in of all shots.
- Final pass of sound
- Final Edit
We are nearing the end! And let me tell you, from talking to the other groups, this crew is in THE best shape. We might even finish first! You guys are putting forth the effort.
I greatly appreciate your continued enthusiasm.
I'm really proud of all the work that's being put into this film, let's make it shine!
Hey guys. here is some progress for my shot. I still have a lot to fix. Im attempting to put in the mouth shapes for the dialogue but they still dont seem to be translating that well. Also I am going to add some extra buisness to that super long hold when she is in the air and change the pose due to a crit from annabel.