Wednesday, April 30, 2014

Shot 5 Fight

Hey Guys,
Here are some different options on Debra being exasperated and annoyed with Jess.
I like options 1 and 3 better than 2. I think option 1 is a winner.

Option 1:

Option 2:


Option 3:
              
                                     

Monday, April 28, 2014

More back of vanity's design

More designs based on feedback from Keith and Lauren...


Vanity's New Back Design

These are more vanity's back design I have come up with based on feedback from Keith that it should just be a simple design element that is low in contrast and not distracting. Thoughts? 


Saturday, April 26, 2014

back of vanity design

I am currently working on designing the back of the vanity, and this is what I have come up with incorporating some ideas from Justin. Thoughts?


Tuesday, April 22, 2014

Debra's Silhouette

So, these are Debra's silhouettes for scene 1. I did two slightly different poses. The "no hand" ones are for passing position. I'm aware that only the top half would probably be used, but I'm not sure how much is going to be seen through the window. I can cut it if needed. Let me know if this works. Thanks.

I'll put them in the production folder as well for full resolution.





Monday, April 21, 2014

Film Status 4/21

Hey All,
        Thanks to everyone who made it to the workday on Saturday.
Besides myself we had 3 people on Clean Up, 2 on Viz Dev, and 2 Animators
hunched over churning this film out.
        It was a huge success. Bunny and Courtney came in and were very happy (whew)
and impressed with our progress and it looked SUPER good to have so much of the BFA lab filled with our crew (90%!).

Working together at the same time really does make a difference.

Moving on to this week, Nick Maksim and I are planning to spend the day compositing and compiling as much as we can into the animatic.

THIS MEANS: We need as much progress as you can give us on your part of the film as you can by Thursday midday, preferably Wednesday night.

PLEASE DON'T WAIT TILL THURSDAY NIGHT TO POST PROGRESS

Compositing and Editing takes time, and in order to avoid the scolding we got on Friday, we need to be able to make what we present shine.

This does not mean you can't continue to work on the film Thursday evening, just that we have enough time to get it in to the animatic.

If we can get shots 1, 2, and 7 completely finished and in the film by this Friday, there's a good chance we can have the whole thing finished by the 2nd of May (IF we work together).

So let's keep going!


House Revised

Sunday, April 20, 2014

Final Jessica Look

Hey Guys,
An update for those who haven't heard, Bunny, Courtney, and Dave all got a chance to look at the different treatment for Jessica when cleaned up and with a little help from everyone (including Amit) we came to the agreement of this


As you can see the top line of the eyes are thicker and then taper to a thinner line, which will make clean up a bit more annoying but nothing that we can't handle. Also the hair, eyebrows, nose, and inside of the mouth are lighter.

The color guide has been updated on the server and here on the blog. Also the color guide here is under tutorial to make it easier to find in the future.

Thanks yall and peace out


Saturday, April 19, 2014

Possible Button Highlight Color Change

Hey guys. Just wanted to see what you think about this. Helps the hands read better over selected buttons.

CURRENT VERSION






DARKER BUTTON




Friday, April 18, 2014

Outline Tests

Some quick variations on line treatment.
Upper left is the original, upper right has rounded edges for head and smaller eyes but eyes are same,
middle left has smaller lighter lines, middle right has brush tool for outline
lower left has a darker skin for the no outlined eyes, and lower right is not as noticeable but has texture overlay for lines

If you have other ideas for how to go about it feel free to post and we can all decide on one together, just make sure that its a reasonable method that won't take forever to complete.


Thursday, April 17, 2014

Final Hair Changes - timed out

Here are the new hair changes, timed out, and with the selected makeup changes!

Happy animating!


I still have the photoshop file, if the person cleaning up wants to import some of the layers and trace over them for the shapes.  Let me know.

Adobe is Coming!

As most of you know: Adobe is coming to see progress tomorrow.
Let's wow them.

I want to get as much of our hard work into the animatic as possible.
Leave as little room for questions as we can, and really make it shine.

I'll be contacting people personally today to discuss what all can be done.

Our hard deadline is May 1st. The BFA Gallery opens May 2nd, so the film has to be ready to show at the Gallery.

I think this is more than possible. You all have been doing great work.

The backgrounds are nearly done. Clean up is well on it's way. Animation is finishing and looking really great.

Let's do it!

-Keith

Saturday, April 12, 2014

ColorGuide Vectored version!

Hey guys Samia brought up a good suggestion of making a vectored version of the color guide. She suggested it because in her group there was problems with the colors being consistent since jpeg images can get pixelated and the colors would change around the circle, leading to clean-up artists color picking the wrong color. So here is a vectored version of it, for anyone on the coloring stage, open it in Flash and just copy the symbol to your scene file!

ColorGuide (vectored)

Character Color Guide Revision




We revised the character color guide to include the inside of the mouth and the the tongue. Also included are the skin lines (between the fingers and neck shadow).

Course Correction

Hey Crew,
        This week is going to be key.
After yesterday's faculty critique on our progress, we need to make a slight course correction
The objective is not to be done by this Friday, but to be done as soon as possible keeping quality in mind.

A big assignment in BFA was due yesterday so more of my attention will on the film this week.
You can expect e-mails from me and more frequent updates on our progress.

I want to get our progress in front of Dave multiple times next week. We'll need his eye to make things
run as smoothly as possible, or else we're in for more frustration next Friday.

Which means:
           Get progress to me often. Send me your progress as soon as you have it and I will get feedback on it. This is the end, so the film has to sing!

ANIMATION:
           You heard em', we need more life in shots 1- 4 and 6. Keep in mind, now that Purse film is done, we have more access to clean up artists. Get your shots working and give them life, don't worry about getting them cleaned up as you most likely will have help with that.

VIZ DEV:
          We have Backgrounds that need painting. So far only 2 of 7 are in progress. I'll be contacting some of you individually to get going on this.

Above all: Be in constant contact with other crew members. Ask for help. Work together and actually work together (physically). Share feedback. We will only finish as a team.

Get excited, this film is going to be great!

-Keith



Friday, April 11, 2014

Shot 4 UI Done

Well, I just need to switch out the list icons and display face once I have those assets.


Fixing car size





Here is another update.


Saturday, April 5, 2014

House Edit

I don't know why, but Blogger keeps changing the colors of the images I upload. The version I uploaded to the server is correct version.

Friday, April 4, 2014

Thursday, April 3, 2014

New car update

Here is the update for the car



Car Suggestions

Thanks Huy for taking this on. I think we can go for one of these two designs, or perhaps both (one for the drive way and one for the road). The Zbrush sculpts don't have as nice of silhouettes as these do. And I think out of the batch, these two look the most domestic, like my mom would drive them. That's what we're going for. I added a few little things to the one on the left. If we could see how these would look in the drive way by tomorrow, that'd be awesome. Use Melanie's latest house painting for the drive way.
Thanks Huy!

Wednesday, April 2, 2014

Car!!!

Here is some sketches for the car, as well as two speed sculpts in Zbrush to see how the car look.








Character Color Guide Update

The Character Color Guide is now posted on the Server in the Clean Up folder under the FilmProduction Directory.

That is all.

-Keith

Update! The Final Days!

Hey Crew!
       It's about time I posted an overall update for "Hello Debra"!

Overall, we are keeping up a really good pace.
Yes, we are behind schedule, but which Adobe film isn't?

The DEADLINE is April 4th. TWO DAYS! (ha!)

Realistically, I do believe we can begin compositing by April 4th. About half the film's animation is in the clean up stage more than half will be in clean up by Friday.

The Color Script is done! And style guides are being worked on as I type.

Here's what's being done:

Shots in Animation:
        - Shot 3
        - Shot 4
        - Shot 5 (Jessica part 3, Debra All)

Shots in Clean Up:
        - Shot 1
        - Shot 2
        - Shot 5 (Jessica parts 1, 2, 4)
        - Shot 6
        - Shot 7

- Style Guides / Backgrounds
- Car design
- House design

Here's what still needs to be done:

- Final exact decisions for Deb's hair and Make up choices based on choices we narrowed down.
- Finished clean up on all shots
- Coloring in of all shots.
- Backgrounds
- Final pass of sound
- Compositing
- Final Edit

We are nearing the end! And let me tell you, from talking to the other groups, this crew is in THE best shape. We might even finish first! You guys are putting forth the effort.
I greatly appreciate your continued enthusiasm.
I'm really proud of all the work that's being put into this film, let's make it shine!

-Keith

Shot3 anderson



Hey guys. here is some progress for my shot. I still have a lot to fix. Im attempting to put in the mouth shapes for the dialogue but they still dont seem to be translating that well. Also I am going to add some extra buisness to that super long hold when she is in the air and change the pose due to a crit from annabel.