Hi guys. Here are more options of how the vanity would look like. Not changing too much from the original design, but having the table be bigger so it has multifunctional purposes (left) or having the vanity be more integrated and be a part of the table (right). Thank you Allena for the input!
Tuesday, December 10, 2013
Friday, December 6, 2013
Jessica concept
this is the new Jessica concept. We've talked in the meeting about Deb having her hair up as a girl would while putting on make up and I made a few drawings to see if it works.
Wednesday, December 4, 2013
Progress in Vanity
Hi guys. This is my progress on the vanity. I modeled it roughly and painted the three-quarter view.
Also, some of us have discussed different ways to show the process of how the makeup is applied to her face incorporating some of the ideas that have been brought up. This method seems to convey the message without it being to distracting. What do you guys think?
Any feedback is appreciated.
Jessica
Hi everyone, so these are new concepts for Jessica. We have agreed the two on the left are the most appealing, so I'll be working on a hybrid of them. Let me know if you have any comments and suggestions.
THIS FRIDAY Dec. 6th
As you all know from the e-mail sent out to the BFA: JP Balmet will be coming in to critique Video Game project Viz Dev work on Friday. Where does this leave our Debra and little Jessica?
Well the good news is, it means we won't be pitching to Adobe on Friday. My guess is the next time we'll see them is on the 18th. This will give us another opportunity to run our story by Josh Zinman for some final crits. IT ALSO MEANS we won't have to do a group crunch to get the boards together Thursday night! Yaaaaaay!!
The bad news is we won't be getting our designs for Adobe critiqued by JP.
Also with a Green Ninja Show deadline today + Dreamcrits tonight + the Game Jam tomorrow I won't be able to do much boarding till tomorrow afternoon but that's only a minor issue and it mostly just affects me.
So mostly good news right!?
So focus on the things you need to focus on this week. Get your Video Game work together and check out the post below to see how you can help move this project forward.
Thanks everyone!!!
-Keith
Well the good news is, it means we won't be pitching to Adobe on Friday. My guess is the next time we'll see them is on the 18th. This will give us another opportunity to run our story by Josh Zinman for some final crits. IT ALSO MEANS we won't have to do a group crunch to get the boards together Thursday night! Yaaaaaay!!
The bad news is we won't be getting our designs for Adobe critiqued by JP.
Also with a Green Ninja Show deadline today + Dreamcrits tonight + the Game Jam tomorrow I won't be able to do much boarding till tomorrow afternoon but that's only a minor issue and it mostly just affects me.
So mostly good news right!?
So focus on the things you need to focus on this week. Get your Video Game work together and check out the post below to see how you can help move this project forward.
Thanks everyone!!!
-Keith
Group 4 Meeting Update!
Hey Everybody!
So yesterday we had a group meeting and discussed many things.
Here's a breakdown.
- On the recent ISO of the bedroom there was discussion about it having curvilinear walls. Will this be more difficult to produce backgrounds during production? Will it be as clear? Not a problem? This was brought up by me, so it could absolutely be a non-issue but any thoughts?
- On character design. Flavia showed us some revised Jessica (the little one) designs and we discussed having upward pointing pigtails vs downward pointing and which would be more fun, cuter, for animation (please comment) we ultimately decided up and short would be best. (Flavia if you could post the drawings that would be awesome). Debra is staying pretty much the same unless someone has a comment. We're going with her hair down instead of up in a bun for the duration of the film.
- On vanity design we discussed it having rounded "feet" instead of rectangular. Michelle built a model for the vanity and gave it to me to use while boarding (Thank you Michelle). We also discussed the functionality of the vanity:
- the four circular sections of the screen will be for Debra's options (eyes, eyebrows, blush, lips, etc)
- She will be able to drag these options to her face which is in the middle of the big screen.
- We also brought up the idea of a drawn face texture being applied to a simple maya build that could rotate as Debra rotates her face. ???
- On make up application we discussed having it be a physical mask that Debra will pick up and quickly apply to her face by pressing it on. Once it is on the mask will "vanish" into her skin tone and become effectively invisible. Then she will use motion control to select and apply the make up via the screen. The vanity will apply the make up onto whatever surface is wearing the mask.
- On acting we discussed having Debra look side to side, widen her eyes, suck in her cheeks, purse and smack her lips and do other things while she is applying her make up to call to mind the familiar ways and faces which women now days apply their make up, instead of her looking bored and waiting for the make up to apply itself.
- On Story: While the story remains basically the same, it will now only take place in the bedroom (with one possible shot in the hall way). Several shots need to be staged a little more clearly by pulling the camera out or slightly repositioning it. I've redone the ending and I have posted that below. Justin suggested the use of a close up or two of Jessica's excited face to break up what would be an extremely long shot with a ton of changes in emotion. I completely agree. Also we discussed having Jessica press a button before the stool descends? What do you guys think?
So yesterday we had a group meeting and discussed many things.
Here's a breakdown.
- On the recent ISO of the bedroom there was discussion about it having curvilinear walls. Will this be more difficult to produce backgrounds during production? Will it be as clear? Not a problem? This was brought up by me, so it could absolutely be a non-issue but any thoughts?
- On character design. Flavia showed us some revised Jessica (the little one) designs and we discussed having upward pointing pigtails vs downward pointing and which would be more fun, cuter, for animation (please comment) we ultimately decided up and short would be best. (Flavia if you could post the drawings that would be awesome). Debra is staying pretty much the same unless someone has a comment. We're going with her hair down instead of up in a bun for the duration of the film.
- On vanity design we discussed it having rounded "feet" instead of rectangular. Michelle built a model for the vanity and gave it to me to use while boarding (Thank you Michelle). We also discussed the functionality of the vanity:
- the four circular sections of the screen will be for Debra's options (eyes, eyebrows, blush, lips, etc)
- She will be able to drag these options to her face which is in the middle of the big screen.
- We also brought up the idea of a drawn face texture being applied to a simple maya build that could rotate as Debra rotates her face. ???
- On make up application we discussed having it be a physical mask that Debra will pick up and quickly apply to her face by pressing it on. Once it is on the mask will "vanish" into her skin tone and become effectively invisible. Then she will use motion control to select and apply the make up via the screen. The vanity will apply the make up onto whatever surface is wearing the mask.
- On acting we discussed having Debra look side to side, widen her eyes, suck in her cheeks, purse and smack her lips and do other things while she is applying her make up to call to mind the familiar ways and faces which women now days apply their make up, instead of her looking bored and waiting for the make up to apply itself.
- On Story: While the story remains basically the same, it will now only take place in the bedroom (with one possible shot in the hall way). Several shots need to be staged a little more clearly by pulling the camera out or slightly repositioning it. I've redone the ending and I have posted that below. Justin suggested the use of a close up or two of Jessica's excited face to break up what would be an extremely long shot with a ton of changes in emotion. I completely agree. Also we discussed having Jessica press a button before the stool descends? What do you guys think?
Monday, December 2, 2013
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